RDFPS
Made with Unity.
RDFPS is a first person shooter project with active ragdoll functionality.
The premise of the game: timer reaches zero, you die. Kill enemies to get more time. Go through the stage quickly while killing any enemies in your way.
The rules of the game suggests the player to play aggressively and accurately. Weapons can't be reloaded and the player must pick up new weapons from dead enemies.
The player character has a full body active ragdoll, that reacts when taking damage. No separate first person models or camera is used.
The enemies also use the same active ragdoll system and react to the player's punches and other attacks. The ragdoll system enables realistic death animations by increasing physics' influence on the animated character's joints over time.
The active ragdoll system itself is from the Unity asset store.
The game's development was stopped because it seemed to large and ambitious to finish in a sensible time frame.
This game was co-created with artist Hermanni Penttala.
Key features
- Active ragdoll system
- Full body player character
- Enemy AI
- Weapon pickup system