Strike of death
Made with Unity.
I made Strike of death in a 48H game jam.
The game is a turn based stealth game where the goal is to move unnoticed and get rid of all the enemies.
Instead of typical grid based movement the player and the enemies can move freely in the level.
The AI patrols pre determined patrol routes during their turns.
They can also deviate from their routes to investigate a heard sound.
The player can use a kick move to launch enemies through windows or at different objects.